CLASS OPTIONS

Squad Leader

Tasked with giving your squad structure and a chain of command, you job is crucial. Rely orders from Commanding Officers to your squad mates and keep your squad running for peek performance.

man wearing brown suit
man wearing brown suit
Primary and Speciality Weapon Restrictions:
  • Squad Leaders are allowed to carry any standard Assault Rifles.

  • They are only permitted to use Semi-Automatic Fire.

  • See Rules of Engagement for more information.

Rifleman

The Jack of All Trades but the Master of none. This is the standard experience for those looking to try a bit of everything but not have to be relied on for specialty skills.

Primary and Speciality Weapon Restrictions:
  • Like Squad Leaders, Rifleman are allowed to carry any standard Assault Rifles.

  • They are only permitted to use Semi-Automatic Fire.

  • See Rules of Engagement for more information.

Medic

Arguably the most important member of your squad, this Specialist keeps you in the fight. They are the only squad member that is allowed to heal others, if your medic becomes a casualty your odds of sustaining the fight become slim.

a close up of a motorcycle with a red cross on it
a close up of a motorcycle with a red cross on it
Primary and Speciality Weapon Restrictions:
  • Medics like those above are only allowed to carry any standard Assault Rifle.

  • They are only permitted to use Semi-Automatic Fire.

  • See Rules of Engagement for more information.

Machine Gunner

The individual that will grant your squad fire superiority. Machine gunners are one of only two squad roles that are allowed to use automatic fire. Your job is suppressive fire to eliminate as many hostiles as possible and give your squad the upper hand on the field of combat.

man in green and brown camouflage uniform holding rifle
man in green and brown camouflage uniform holding rifle
Primary and Speciality Weapon Restrictions:
  • The First variation in Primary Weapon options comes in the form of the Machine gunner, these squad members are allowed to carry any recognized LMG or MMG that has a feed tray.

  • They are permitted to use Automatic Fire.

  • See Rules of Engagement for more information.

Demolitions

The Squad member that brings the BOOM! This role specializes in anti-personal explosives and armored threats. This squad member will be able to carry and use launchable explosives.

a close up of a metal object on a table
a close up of a metal object on a table
Primary and Speciality Weapon Restrictions:
  • In terms of a primary weapon, demolitions experts are allowed to carry any standard Assault Rifles. Additionally, Demolitions Experts are the only member of the squad that is allowed to have undermounted launchers, grenade launchers or rocket launchers.

  • They are only permitted to use Semi-Automatic Fire.

  • See Rules of Engagement for more information.

Sniper

The Master of Stealth and concealment, the sniper is your ranged expert that will be able to reach out and touch a hostile without ever being spotted. Uses only a Bolt Action Rifle as a primary weapon but is just as dangerous as every other member of the squad.

brown grass on brown grass field during daytime
brown grass on brown grass field during daytime
Primary and Speciality Weapon Restrictions:
  • Snipers are the only squad members that are permitted to carry sniper rifles.

  • They are limited to bolt-action rifles..

  • See Rules of Engagement for more information.

Designated Marksman

The Cross between a rifleman and a sniper, a master at ranged engagements but less proficient in tight spaces. A non-mandatory member of the squad but useful if you need to eliminate hostiles further away.

man wearing brown and green camouflage uniform holding rifle while standing on rock
man wearing brown and green camouflage uniform holding rifle while standing on rock
Primary and Speciality Weapon Restrictions:
  • Designated Marksmen are only allowed to carry Semi-Automatic locked rifles that are chambered in .308 (7.62 x 51) or larger.

  • They are only permitted to use Semi-Automatic Fire. DMRs must be Semi-Locked.

  • See Rules of Engagement for more information.

Breacher

The master of CQC. The Breacher carries one of two items as a primary weapons system, either a Submachine gun or a Shotgun. Both are allowed to be used in Automatic, now clear out those structures.

grayscale photo of man in black jacket and hat
grayscale photo of man in black jacket and hat
Primary and Speciality Weapon Restrictions:
  • Breachers may opt to carry either a Submachine gun chambered in a pistol caliber or a shotgun.

  • They are permitted to use Automatic fire with whichever option they bring.

  • See Rules of Engagement for more information.

Crew Chief

This is the specific individual that is in charge of a technical. Members of this crew are their own unique squads, which are lead by the Crew Chief. They are the only individuals that are allowed to drive technicals.

green SUV in garage
green SUV in garage
Primary and Speciality Weapon Restrictions:
  • Crew Chiefs are allowed to carry Submachine Guns or Shotguns.

  • They may use Full Automatic.

  • Crew members will have their choice of the MOS options above. They must adhere to those MOS rules.

  • Technicals may have up to 2 mounted Machine Guns on the vehicle and these are permitted to fire in Full Automatic.

  • Anyone inside the cab of the vehicle is not permitted to shoot while the vehicle is in motion.

  • See Rules of Engagement for more information.